Searched refs:undrainedEffects (Results 1 – 1 of 1) sorted by relevance
3140 const int undrainedEffects = effectInDrain & ~effectProcessCalled; in Effect_process() local3141 if ((undrainedEffects & 1 << LVM_BASS_BOOST) != 0) { in Effect_process()3147 if ((undrainedEffects & 1 << LVM_EQUALIZER) != 0) { in Effect_process()3153 if ((undrainedEffects & 1 << LVM_VIRTUALIZER) != 0) { in Effect_process()3159 if ((undrainedEffects & 1 << LVM_VOLUME) != 0) { in Effect_process()