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Searched refs:uniqueDisplayId (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReaderBase.cpp53 const std::string& uniqueDisplayId) const { in getDisplayViewportByUniqueId()
54 if (uniqueDisplayId.empty()) { in getDisplayViewportByUniqueId()
61 if (uniqueDisplayId == currentViewport.uniqueId) { in getDisplayViewportByUniqueId()
68 count, uniqueDisplayId.c_str()); in getDisplayViewportByUniqueId()
/frameworks/native/services/inputflinger/include/
DInputReaderBase.h277 std::optional<DisplayViewport> getDisplayViewportByUniqueId(const std::string& uniqueDisplayId)
/frameworks/native/services/inputflinger/reader/mapper/
DTouchInputMapper.cpp475 String8 uniqueDisplayId; in configureParameters() local
477 uniqueDisplayId); in configureParameters()
478 mParameters.uniqueDisplayId = uniqueDisplayId.c_str(); in configureParameters()
527 mParameters.uniqueDisplayId.c_str()); in dumpParameters()
591 if (!mParameters.uniqueDisplayId.empty()) { in findViewport()
592 return mConfig.getDisplayViewportByUniqueId(mParameters.uniqueDisplayId); in findViewport()
DTouchInputMapper.h268 std::string uniqueDisplayId; member