Searched refs:useContextPriority (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 249 bool useContextPriority = extensions.hasContextPriority() && in create() local 254 protectedContext = createEglContext(display, config, nullptr, useContextPriority, in create() 259 EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority, in create() 1411 EGLContext shareContext, bool useContextPriority, in createEglContext() argument 1434 if (useContextPriority) { in createEglContext()
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D | GLESRenderEngine.h | 149 EGLContext shareContext, bool useContextPriority,
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerProperties.cpp | 58 return getBool<ISurfaceFlingerConfigs, &ISurfaceFlingerConfigs::useContextPriority>( in use_context_priority()
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D | SurfaceFlinger.h | 233 static bool useContextPriority; variable
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D | SurfaceFlinger.cpp | 242 bool SurfaceFlinger::useContextPriority; member in android::SurfaceFlinger 320 useContextPriority = use_context_priority(true); in SurfaceFlinger() 630 renderEngineFeature |= (useContextPriority ? in init()
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