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Searched refs:useContextPriority (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp249 bool useContextPriority = extensions.hasContextPriority() && in create() local
254 protectedContext = createEglContext(display, config, nullptr, useContextPriority, in create()
259 EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority, in create()
1411 EGLContext shareContext, bool useContextPriority, in createEglContext() argument
1434 if (useContextPriority) { in createEglContext()
DGLESRenderEngine.h149 EGLContext shareContext, bool useContextPriority,
/frameworks/native/services/surfaceflinger/
DSurfaceFlingerProperties.cpp58 return getBool<ISurfaceFlingerConfigs, &ISurfaceFlingerConfigs::useContextPriority>( in use_context_priority()
DSurfaceFlinger.h233 static bool useContextPriority; variable
DSurfaceFlinger.cpp242 bool SurfaceFlinger::useContextPriority; member in android::SurfaceFlinger
320 useContextPriority = use_context_priority(true); in SurfaceFlinger()
630 renderEngineFeature |= (useContextPriority ? in init()