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Searched refs:useFiltering (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp178 const bool useFiltering = needsFiltering(renderArea.getDisplayDevice()) || in prepareClientLayer() local
183 setFilteringEnabled(useFiltering); in prepareClientLayer()
237 layer.source.buffer.useTextureFiltering = useFiltering; in prepareClientLayer()