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Searched refs:validate_display (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp350 const egl_display_ptr dp = validate_display(dpy); in eglGetConfigsImpl()
373 const egl_display_ptr dp = validate_display(dpy); in eglChooseConfigImpl()
897 const egl_display_ptr dp = validate_display(dpy); in eglDestroySurfaceImpl()
913 const egl_display_ptr dp = validate_display(dpy); in eglQuerySurfaceImpl()
931 const egl_display_ptr dp = validate_display(dpy); in eglBeginFrameImpl()
1003 const egl_display_ptr dp = validate_display(dpy); in eglDestroyContextImpl()
1022 egl_display_ptr dp = validate_display(dpy); in eglMakeCurrentImpl()
1114 const egl_display_ptr dp = validate_display(dpy); in eglQueryContextImpl()
1394 const egl_display_ptr dp = validate_display(dpy); in eglSwapBuffersWithDamageKHRImpl()
1466 const egl_display_ptr dp = validate_display(dpy); in eglCopyBuffersImpl()
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Degl.cpp88 egl_display_ptr validate_display(EGLDisplay dpy) { in validate_display() function
101 egl_display_ptr dp = validate_display(dpy); in validate_display_connection()
Degl_display.h188 egl_display_ptr validate_display(EGLDisplay dpy);