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/frameworks/base/core/jni/
Dandroid_graphics_Canvas.cpp365 jfloatArray jverts, jint vertIndex, in drawVertices() argument
373 AutoJavaFloatArray vertA(env, jverts, vertIndex + floatCount); in drawVertices()
378 const float* verts = vertA.ptr() + vertIndex; in drawVertices()
379 const float* texs = texA.ptr() + vertIndex; in drawVertices()
522 jint vertIndex, jintArray jcolors, jint colorIndex, jlong paintHandle) { in drawBitmapMesh() argument
526 vertIndex = 0; in drawBitmapMesh()
531 AutoJavaFloatArray vertA(env, jverts, vertIndex + (ptCount << 1)); in drawBitmapMesh()
537 vertA.ptr() + vertIndex*2, in drawBitmapMesh()