/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 70 if (!vertexShader) { in createProgram() 81 glAttachShader(program, vertexShader); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 70 if (!vertexShader) { in createProgram() 81 glAttachShader(program, vertexShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 114 if (vertexShader == 0) { in createProgram() 125 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader() argument 230 mProgram = createProgram(vertexShader, fragmentShader); in ImageShader() 238 public static ImageShader createIdentity(String vertexShader) { in createIdentity() argument 239 return new ImageShader(vertexShader, mIdentityShader); in createIdentity() 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 706 if (vertexShader == 0) { in createProgram() 718 GLES20.glAttachShader(program, vertexShader); in createProgram() 733 GLES20.glDeleteShader(vertexShader); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 297 GLuint vertexShader, fragmentShader; in createProgram() local 301 &vertexShader)); in createProgram() 312 glAttachShader(program, vertexShader); in createProgram() 335 glDeleteShader(vertexShader); in createProgram()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 188 if (vertexShader == 0) { in createProgram() 199 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 67 if (!vertexShader) { in createProgram() 78 glAttachShader(program, vertexShader); in createProgram()
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | ShaderProgram.java | 60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram() argument 62 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram() 255 String vertexShader, in allocate() argument
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local 282 if (vertexShader == 0) return 0; in buildProgram() 288 glAttachShader(program, vertexShader); in buildProgram() 302 glDeleteShader(vertexShader); in buildProgram()
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D | GLDepthTestActivity.java | 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 283 if (vertexShader == 0) { in createProgram() 294 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local 235 if (vertexShader == 0) return 0; in buildProgram() 241 glAttachShader(program, vertexShader); in buildProgram() 255 glDeleteShader(vertexShader); in buildProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 254 if (vertexShader == 0) { in createProgram() 264 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 113 if (!vertexShader) { in createProgram() 124 glAttachShader(program, vertexShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 120 if (!vertexShader) { in createProgram() 131 glAttachShader(program, vertexShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 104 if (!vertexShader) { in createProgram() 115 glAttachShader(program, vertexShader); in createProgram()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, in createProgram() argument 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram()
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D | Program.h | 76 status_t createProgram(GLuint* outPgm, const char* vertexShader,
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle() local 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Triangle()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.h | 33 const char* vertexShader[MAX_SHADER_LINES]; member
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D | Main.cpp | 209 .vertexShader={ 243 .vertexShader={
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D | GLHelper.cpp | 400 shaderDescs[i].vertexShader, &vs); in setUpShaders()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 401 if (vertexShader == 0) { in createProgram() 411 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 621 if (vertexShader == 0) { in createProgram() 631 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | Swarm.java | 139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Swarm() local 143 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Swarm()
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 221 if (vertexShader == 0) { in createProgram() 234 GLES20.glAttachShader(program, vertexShader); in createProgram()
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