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Searched refs:waitFence (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/mock/
DRenderEngine.h47 MOCK_METHOD1(waitFence, bool(base::unique_fd*));
48 bool waitFence(base::unique_fd fd) override { return waitFence(&fd); }; in waitFence() function
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h104 virtual bool waitFence(base::unique_fd fenceFd) = 0;
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h69 bool waitFence(base::unique_fd fenceFd) override;
DGLESRenderEngine.cpp536 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine
676 if (!waitFence(std::move(fenceFd))) { in bindExternalTextureBuffer()
950 if (bufferFence.get() >= 0 && !waitFence(std::move(bufferFence))) { in drawLayers()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp439 if (!mRE.waitFence(std::move(fenceFd))) { in doFenceWaitLocked()