Searched refs:ANIMATION_STOPPED (Results 1 – 9 of 9) sorted by relevance
475 ANIMATION_STOPPED, enumerator
1449 if(ctx->mAnimationState[mDpy] == ANIMATION_STOPPED) { in prepare()1458 ctx->mAnimationState[mDpy] = ANIMATION_STOPPED; in prepare()
234 ctx->mAnimationState[i] = ANIMATION_STOPPED; in initContext()
502 ANIMATION_STOPPED, enumerator
1656 if(ctx->mAnimationState[mDpy] == ANIMATION_STOPPED) { in prepare()1665 ctx->mAnimationState[mDpy] = ANIMATION_STOPPED; in prepare()
254 ctx->mAnimationState[i] = ANIMATION_STOPPED; in initContext()
577 ANIMATION_STOPPED, enumerator
2032 if(ctx->mAnimationState[mDpy] == ANIMATION_STOPPED) { in prepare()2045 ctx->mAnimationState[mDpy] = ANIMATION_STOPPED; in prepare()
350 ctx->mAnimationState[i] = ANIMATION_STOPPED; in initContext()