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Searched refs:EngineContext (Results 1 – 5 of 5) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp27 class EngineContext { class
32 EngineContext() in EngineContext() function in EngineContext
45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind()
53 EngineContext* callerContext = new EngineContext(); in engine_backup()
65 EngineContext* callerContext = (EngineContext*)(context); in engine_free_backup()
76 EngineContext* engineContext = new EngineContext(); in engine_initialize()
123 EngineContext* engineContext = (EngineContext*)context; in engine_shutdown()
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp27 class EngineContext { class
32 EngineContext() in EngineContext() function in EngineContext
45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize()
102 EngineContext* engineContext = (EngineContext*)context; in engine_shutdown()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp27 class EngineContext { class
32 EngineContext() in EngineContext() function in EngineContext
45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize()
102 EngineContext* engineContext = (EngineContext*)context; in engine_shutdown()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp27 class EngineContext { class
32 EngineContext() in EngineContext() function in EngineContext
45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize()
102 EngineContext* engineContext = (EngineContext*)context; in engine_shutdown()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp27 class EngineContext { class
32 EngineContext() in EngineContext() function in EngineContext
45 EngineContext* engineContext = (EngineContext*)(context); in engine_bind()
55 EngineContext* engineContext = new EngineContext(); in engine_initialize()
102 EngineContext* engineContext = (EngineContext*)context; in engine_shutdown()