Searched refs:RATE_200HZ (Results 1 – 3 of 3) sorted by relevance
362 #define RATE_200HZ 5000000LL macro
1721 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()3656 if (wanted <= RATE_200HZ) {4901 *wanted= RATE_200HZ;6995 if (resetRate <= RATE_200HZ) {
89 #define RATE_200HZ 5000000LL macro1615 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()3311 if (wanted <= RATE_200HZ) { in update_delay()4462 *wanted= RATE_200HZ; in getDmpRate()