Searched refs:_allocation (Results 1 – 1 of 1) sorted by relevance
/hardware/interfaces/renderscript/1.0/default/ |
D | Context.cpp | 97 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationGetType() local 98 const void* _type = Device::getHal().AllocationGetType(mContext, _allocation); in allocationGetType() 107 …RsAllocation _allocation = Device::getHal().AllocationCreateTyped(mContext, _type, _amips, _usage,… in allocationCreateTyped() local 108 return rs_to_hidl<Allocation>(_allocation); in allocationCreateTyped() 116 …RsAllocation _allocation = Device::getHal().AllocationCreateFromBitmap(mContext, _type, _amips, _b… in allocationCreateFromBitmap() local 117 return rs_to_hidl<Allocation>(_allocation); in allocationCreateFromBitmap() 125 …RsAllocation _allocation = Device::getHal().AllocationCubeCreateFromBitmap(mContext, _type, _amips… in allocationCubeCreateFromBitmap() local 126 return rs_to_hidl<Allocation>(_allocation); in allocationCubeCreateFromBitmap() 130 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationGetNativeWindow() local 131 RsNativeWindow _nativeWindow = Device::getHal().AllocationGetSurface(mContext, _allocation); in allocationGetNativeWindow() [all …]
|