/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID); 36 void engine_set3DInputBuffer(int binding, unsigned int textureID); 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 26 "layout(binding = 2) uniform sampler2D xform; \n"
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D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 26 …"layout(binding = 2) uniform sampler2D xform; …
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID); 36 void engine_set3DInputBuffer(int binding, unsigned int textureID); 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 26 "layout(binding = 2) uniform sampler2D xform; \n"
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D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 26 …"layout(binding = 2) uniform sampler2D xform; …
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID); 36 void engine_set3DInputBuffer(int binding, unsigned int textureID); 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 26 "layout(binding = 2) uniform sampler2D xform; \n"
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D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 26 …"layout(binding = 2) uniform sampler2D xform; …
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | engine.h | 35 void engine_set2DInputBuffer(int binding, unsigned int textureID); 36 void engine_set3DInputBuffer(int binding, unsigned int textureID); 37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | glengine.cpp | 275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 26 "layout(binding = 2) uniform sampler2D xform; \n"
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D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 26 …"layout(binding = 2) uniform sampler2D xform; …
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | engine.h | 37 void engine_set2DInputBuffer(int binding, unsigned int textureID); 38 void engine_set3DInputBuffer(int binding, unsigned int textureID); 39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
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D | glengine.cpp | 296 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument 299 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 304 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument 307 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 312 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument 315 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 26 "layout(binding = 2) uniform sampler2D xform; \n"
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D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 26 …"layout(binding = 2) uniform sampler2D xform; …
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/hardware/broadcom/wlan/bcmdhd/firmware/ |
D | LICENSE.TXT | 173 7.2 Assignment. This Agreement shall be binding upon and inure to the
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/hardware/invensense/6515/libsensors_iio/ |
D | License.txt | 173 7.2 Assignment. This Agreement shall be binding upon and inure to the
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/hardware/interfaces/keymaster/4.0/ |
D | IKeymasterDevice.hal | 170 * binding is to include the Root of Trust data in the input to the key derivation function used to
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