Searched refs:callerContext (Results 1 – 1 of 1) sorted by relevance
53 EngineContext* callerContext = new EngineContext(); in engine_backup() local55 callerContext->eglDisplay = eglGetCurrentDisplay(); in engine_backup()56 callerContext->eglContext = eglGetCurrentContext(); in engine_backup()57 callerContext->eglSurface = eglGetCurrentSurface(EGL_DRAW); in engine_backup()59 return (void*)callerContext; in engine_backup()65 EngineContext* callerContext = (EngineContext*)(context); in engine_free_backup() local67 delete callerContext; in engine_free_backup()