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Searched refs:callerContext (Results 1 – 1 of 1) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp53 EngineContext* callerContext = new EngineContext(); in engine_backup() local
55 callerContext->eglDisplay = eglGetCurrentDisplay(); in engine_backup()
56 callerContext->eglContext = eglGetCurrentContext(); in engine_backup()
57 callerContext->eglSurface = eglGetCurrentSurface(EGL_DRAW); in engine_backup()
59 return (void*)callerContext; in engine_backup()
65 EngineContext* callerContext = (EngineContext*)(context); in engine_free_backup() local
67 delete callerContext; in engine_free_backup()