Searched refs:currentFrameNumber (Results 1 – 1 of 1) sorted by relevance
4327 uint32_t currentFrameNumber; in handleDepthDataLocked() local4341 depthBuffer = mDepthChannel->getOldestFrame(currentFrameNumber); in handleDepthDataLocked()4347 if (currentFrameNumber == frameNumber) { in handleDepthDataLocked()4359 } else if (currentFrameNumber > frameNumber) { in handleDepthDataLocked()4363 {{currentFrameNumber, mDepthChannel->getStream(), in handleDepthDataLocked()4368 "returning back!", currentFrameNumber); in handleDepthDataLocked()4371 mDepthChannel->unmapBuffer(currentFrameNumber); in handleDepthDataLocked()4372 mOutputBufferDispatcher.markBufferReady(currentFrameNumber, resultBuffer); in handleDepthDataLocked()4373 } while (currentFrameNumber < frameNumber); in handleDepthDataLocked()4388 uint32_t currentFrameNumber; in notifyErrorFoPendingDepthData() local[all …]