/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 56 callerContext->eglContext = eglGetCurrentContext(); in engine_backup() 101 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 111 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 113 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 126 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 129 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
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