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Searched refs:eglContext (Results 1 – 5 of 5) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
56 callerContext->eglContext = eglGetCurrentContext(); in engine_backup()
101 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
111 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
113 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
126 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
129 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()