Searched refs:frame_capture_buffer_queued_ (Results 1 – 16 of 16) sorted by relevance
163 if (frame_capture_buffer_queued_ || pending_output_dump) { in Prepare()360 if (frame_capture_buffer_queued_) { in HandleFrameOutput()374 frame_capture_buffer_queued_ = false; in HandleFrameCapture()474 frame_capture_buffer_queued_ = true; in FrameCaptureAsync()
85 bool frame_capture_buffer_queued_ = false; variable
180 if (frame_capture_buffer_queued_ || pending_output_dump) { in Prepare()414 if (frame_capture_buffer_queued_) { in HandleFrameOutput()428 frame_capture_buffer_queued_ = false; in HandleFrameCapture()528 frame_capture_buffer_queued_ = true; in FrameCaptureAsync()
79 bool frame_capture_buffer_queued_ = false; variable
179 if (frame_capture_buffer_queued_ || pending_output_dump) { in Validate()417 if (frame_capture_buffer_queued_) { in HandleFrameOutput()431 frame_capture_buffer_queued_ = false; in HandleFrameCapture()530 frame_capture_buffer_queued_ = true; in FrameCaptureAsync()
96 bool frame_capture_buffer_queued_ = false; variable
179 if (frame_capture_buffer_queued_ || pending_output_dump) { in Validate()434 if (frame_capture_buffer_queued_) { in HandleFrameOutput()448 frame_capture_buffer_queued_ = false; in HandleFrameCapture()547 frame_capture_buffer_queued_ = true; in FrameCaptureAsync()
98 bool frame_capture_buffer_queued_ = false; variable
186 if (frame_capture_buffer_queued_ || pending_output_dump) { in Validate()431 if (frame_capture_buffer_queued_) { in HandleFrameOutput()445 frame_capture_buffer_queued_ = false; in HandleFrameCapture()545 frame_capture_buffer_queued_ = true; in FrameCaptureAsync()
99 bool frame_capture_buffer_queued_ = false; variable
189 if (frame_capture_buffer_queued_ || pending_output_dump) { in Validate()454 if (frame_capture_buffer_queued_) { in HandleFrameOutput()468 frame_capture_buffer_queued_ = false; in HandleFrameCapture()568 frame_capture_buffer_queued_ = true; in FrameCaptureAsync()
148 bool frame_capture_buffer_queued_ = false; variable
665 if (frame_capture_buffer_queued_) { in HandleFrameOutput()679 frame_capture_buffer_queued_ = false; in HandleFrameCapture()798 frame_capture_buffer_queued_ = true; in FrameCaptureAsync()