Searched refs:shader (Results 1 – 7 of 7) sorted by relevance
/hardware/libhardware/tests/hwc/ |
D | util.c | 49 GLuint shader; in load_shader() local 51 if (!(shader = glCreateShader(shaderType))) in load_shader() 54 glShaderSource(shader, 1, &src, NULL); in load_shader() 55 glCompileShader(shader); in load_shader() 56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in load_shader() 59 return shader; in load_shader() 61 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); in load_shader() 65 glGetShaderInfoLog(shader, len, NULL, msg); in load_shader() 71 glDeleteShader(shader); in load_shader()
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 175 void dumpShaderLog(int shader) in dumpShaderLog() argument 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog() 182 glGetShaderInfoLog(shader, 512, NULL, infoLog); in dumpShaderLog()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 175 void dumpShaderLog(int shader) in dumpShaderLog() argument 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog() 182 glGetShaderInfoLog(shader, 512, NULL, infoLog); in dumpShaderLog()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 196 void dumpShaderLog(int shader) in dumpShaderLog() argument 201 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog() 203 glGetShaderInfoLog(shader, 512, NULL, infoLog); in dumpShaderLog()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 175 void dumpShaderLog(int shader) in dumpShaderLog() argument 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog() 182 glGetShaderInfoLog(shader, 512, NULL, infoLog); in dumpShaderLog()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 175 void dumpShaderLog(int shader) in dumpShaderLog() argument 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog() 182 glGetShaderInfoLog(shader, 512, NULL, infoLog); in dumpShaderLog()
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/hardware/interfaces/graphics/common/1.0/ |
D | types.hal | 492 * buffer is used as as an OpenGL shader storage or uniform
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