Searched refs:vertId (Results 1 – 5 of 5) sorted by relevance
/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 198 GL(glCompileShader(vertId)); in engine_loadProgram() 199 dumpShaderLog(vertId); in engine_loadProgram() 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 213 GL(glDeleteShader(vertId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 198 GL(glCompileShader(vertId)); in engine_loadProgram() 199 dumpShaderLog(vertId); in engine_loadProgram() 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 213 GL(glDeleteShader(vertId)); in engine_loadProgram()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 215 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local 218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 219 GL(glCompileShader(vertId)); in engine_loadProgram() 220 dumpShaderLog(vertId); in engine_loadProgram() 226 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 231 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 234 GL(glDeleteShader(vertId)); in engine_loadProgram()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 198 GL(glCompileShader(vertId)); in engine_loadProgram() 199 dumpShaderLog(vertId); in engine_loadProgram() 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 213 GL(glDeleteShader(vertId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() local 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 198 GL(glCompileShader(vertId)); in engine_loadProgram() 199 dumpShaderLog(vertId); in engine_loadProgram() 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 213 GL(glDeleteShader(vertId)); in engine_loadProgram()
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