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Searched refs:vertexEntries (Results 1 – 5 of 5) sorted by relevance

/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp209 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()