Searched refs:CallbackState (Results 1 – 4 of 4) sorted by relevance
164 struct CallbackState { in handleScanMonitorStateChange() struct169 auto *cbState = memoryAlloc<CallbackState>(); in handleScanMonitorStateChange()177 auto *state = static_cast<CallbackState *>(eventData); in handleScanMonitorStateChange()190 struct CallbackState { in handleScanResponse() struct195 auto *cbState = memoryAlloc<CallbackState>(); in handleScanResponse()203 auto *state = static_cast<CallbackState *>(eventData); in handleScanResponse()
84 struct CallbackState { in handleStatusChange() struct90 auto *cbState = memoryAlloc<CallbackState>(); in handleStatusChange()99 auto *state = static_cast<CallbackState *>(eventData); in handleStatusChange()
92 struct CallbackState { in handleAudioAvailability() struct97 auto *cbState = memoryAlloc<CallbackState>(); in handleAudioAvailability()105 auto *state = static_cast<CallbackState *>(eventData); in handleAudioAvailability()
396 struct CallbackState { in handleFlushCompleteEvent() struct401 NestedDataPtr<CallbackState> state = {}; in handleFlushCompleteEvent()406 NestedDataPtr<CallbackState> nestedState; in handleFlushCompleteEvent()