Searched refs:GGL_AND_REVERSE (Results 1 – 4 of 4) sorted by relevance
142 GGL_AND_REVERSE = 0x1502, // s & ~d enumerator
235 case GGL_AND_REVERSE: return s & ~d; in logic_op()
832 case GGL_AND_REVERSE: BIC(AL, 0, pixel.reg, s.reg, d.reg); break; in build_logic_op()
242 case GGL_AND_REVERSE: in decodeLogicOpNeeds()