Searched refs:GGL_CLEAR (Results 1 – 5 of 5) sorted by relevance
140 GGL_CLEAR = 0x1500, // 0 enumerator
816 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in build_logic_op()830 case GGL_CLEAR: MOV(AL, 0, pixel.reg, imm(0)); break; in build_logic_op()965 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in build_masking()966 if (opcode != GGL_CLEAR) { in build_masking()
232 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in decodeLogicOpNeeds()237 case GGL_CLEAR: in decodeLogicOpNeeds()
233 case GGL_CLEAR: return 0; in logic_op()
583 if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { in ggl_logicOp()