Searched refs:GGL_COPY_INVERTED (Results 1 – 4 of 4) sorted by relevance
152 GGL_COPY_INVERTED = 0x150C, // ~s enumerator
245 case GGL_COPY_INVERTED: return ~s; in logic_op()
846 case GGL_COPY_INVERTED: MVN(AL, 0, pixel.reg, s.reg); break; in build_logic_op()
257 case GGL_COPY_INVERTED: in decodeLogicOpNeeds()