Searched refs:PAIRING_ACCEPTED (Results 1 – 4 of 4) sorted by relevance
300 …pairing_handler->OnUiAction(PairingEvent::PAIRING_ACCEPTED, 0x01 /* Non-zero value means success *… in TEST_F()343 …pairing_handler->OnUiAction(PairingEvent::PAIRING_ACCEPTED, 0x01 /* Non-zero value means success *… in TEST_F()
73 enum UI_ACTION_TYPE { PAIRING_ACCEPTED, CONFIRM_YESNO, PASSKEY }; enumerator281 if (e.type == PairingEvent::UI & e.ui_action == PairingEvent::PAIRING_ACCEPTED) { in WaitUiPairingAccept()
247 … (*handler)->OnUiAction(PairingEvent::PAIRING_ACCEPTED, 0x01 /* Non-zero value means success */); in RecordPairingPromptHandling()324 …pairing_handler_b->OnUiAction(PairingEvent::PAIRING_ACCEPTED, 0x01 /* Non-zero value means success… in TEST_F()396 …pairing_handler_a->OnUiAction(PairingEvent::PAIRING_ACCEPTED, 0x01 /* Non-zero value means success… in TEST_F()
324 …pending_le_pairing_.handler_->OnUiAction(PairingEvent::UI_ACTION_TYPE::PAIRING_ACCEPTED, confirmed… in OnPairingPromptAccepted()