Searched refs:cur_cycle (Results 1 – 2 of 2) sorted by relevance
145 .cur_cycle = 0,278 anim->cur_cycle = 0; in reset_animation()328 if (batt_anim_.num_cycles > 0 && batt_anim_.cur_cycle == batt_anim_.num_cycles) { in UpdateScreenState()381 batt_anim_.cur_cycle++; in UpdateScreenState()400 batt_anim_.cur_cycle++; in UpdateScreenState()413 batt_anim_.cur_cycle++; in UpdateScreenState()
83 int cur_cycle; member