Searched refs:mFog (Results 1 – 3 of 3) sorted by relevance
550 int mFog; variable
104 mFog = GGL_READ_NEEDS(P_FOG, needs.p) != 0; in scanline_core()175 info.fog = mFog && info.inDest && (i != GGLFormat::ALPHA); in scanline_core()
126 && !mFog && !mDithering); in init_iterated_color()390 if (!multiTexture && !mBlending && !mDithering && !mFog && in init_textures()