Searched refs:mTextureMachine (Results 1 – 3 of 3) sorted by relevance
125 parts.packed = (!mTextureMachine.mask && !mBlending in init_iterated_color()266 mTextureMachine.mask = 0; in decodeTMUNeeds()267 mTextureMachine.activeUnits = 0; in decodeTMUNeeds()269 texture_unit_t& tmu = mTextureMachine.tmu[i]; in decodeTMUNeeds()295 mTextureMachine.activeUnits++; in decodeTMUNeeds()312 mTextureMachine.mask |= tmu.mask; in decodeTMUNeeds()316 mTextureMachine.replaced = replaced; in decodeTMUNeeds()317 mTextureMachine.directTexture = 0; in decodeTMUNeeds()330 if (mTextureMachine.mask) { in init_textures()336 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures()[all …]
172 info.replaced = !!(mTextureMachine.replaced & mask); in scanline_core()253 int directTex = mTextureMachine.directTexture; in scanline_core()505 texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()513 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component()521 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced); in build_incoming_component()600 if ((mTextureMachine.replaced & component_mask) == 0) { in build_incoming_component()605 const texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()
538 texture_machine_t mTextureMachine; variable