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Searched refs:mTextureMachine (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp125 parts.packed = (!mTextureMachine.mask && !mBlending in init_iterated_color()
266 mTextureMachine.mask = 0; in decodeTMUNeeds()
267 mTextureMachine.activeUnits = 0; in decodeTMUNeeds()
269 texture_unit_t& tmu = mTextureMachine.tmu[i]; in decodeTMUNeeds()
295 mTextureMachine.activeUnits++; in decodeTMUNeeds()
312 mTextureMachine.mask |= tmu.mask; in decodeTMUNeeds()
316 mTextureMachine.replaced = replaced; in decodeTMUNeeds()
317 mTextureMachine.directTexture = 0; in decodeTMUNeeds()
330 if (mTextureMachine.mask) { in init_textures()
336 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures()
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DGGLAssembler.cpp172 info.replaced = !!(mTextureMachine.replaced & mask); in scanline_core()
253 int directTex = mTextureMachine.directTexture; in scanline_core()
505 texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()
513 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component()
521 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced); in build_incoming_component()
600 if ((mTextureMachine.replaced & component_mask) == 0) { in build_incoming_component()
605 const texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()
DGGLAssembler.h538 texture_machine_t mTextureMachine; variable