Searched refs:need_extract (Results 1 – 1 of 1) sorted by relevance
516 int need_extract = mInfo[component].needed; in build_incoming_component() local519 need_extract |= ((need_blending ? in build_incoming_component()521 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced); in build_incoming_component()522 need_extract |= mInfo[component].smooth; in build_incoming_component()523 need_extract |= mInfo[component].fog; in build_incoming_component()524 need_extract |= mDithering; in build_incoming_component()525 need_extract |= multiTexture; in build_incoming_component()528 if (need_extract) { in build_incoming_component()