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/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp516 int need_extract = mInfo[component].needed; in build_incoming_component() local
519 need_extract |= ((need_blending ? in build_incoming_component()
521 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced); in build_incoming_component()
522 need_extract |= mInfo[component].smooth; in build_incoming_component()
523 need_extract |= mInfo[component].fog; in build_incoming_component()
524 need_extract |= mDithering; in build_incoming_component()
525 need_extract |= multiTexture; in build_incoming_component()
528 if (need_extract) { in build_incoming_component()