Searched refs:renderUIIntoBuffer (Results 1 – 5 of 5) sorted by relevance
/system/teeui/libteeui/include/teeui/example/ |
D | example.h | 48 virtual uint32_t renderUIIntoBuffer(uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t*,
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/system/teeui/libteeui/example/ |
D | phys_button_example.cpp | 60 uint32_t renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t lineStride, 105 uint32_t GUIStatePhysButtons::renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, in renderUIIntoBuffer() function in teeui::example::phys_button::GUIStatePhysButtons
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D | touch_button_example.cpp | 83 uint32_t renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t lineStride, 142 uint32_t GUIStateTouch::renderUIIntoBuffer(uint32_t x, uint32_t y, uint32_t w, uint32_t h, in renderUIIntoBuffer() function in teeui::example::touch_button::GUIStateTouch
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/system/teeui/test/ |
D | teeui_device_config.cpp | 56 sCurrentExample->renderUIIntoBuffer(0, 0, w, h, linestride, buffer.data(), buffer_size); in runRenderTest()
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/system/teeui/libteeui_jni/ |
D | libteeui_jni.cpp | 175 return sCurrentExample->renderUIIntoBuffer((uint32_t)x, (uint32_t)y, (uint32_t)width, in Java_com_android_framebufferizer_NativeRenderer_renderBuffer()
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