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Searched refs:round (Results 1 – 14 of 14) sorted by relevance

/system/bt/stack/crypto_toolbox/
Daes_cmac.cc38 uint16_t round; member
109 while (i <= cmac_cb.round) { in cmac_aes_k_calculate()
111 xor_128((Octet16*)&cmac_cb.text[(cmac_cb.round - i) * OCTET16_LEN], x); in cmac_aes_k_calculate()
113 output = aes_128(key, &cmac_cb.text[(cmac_cb.round - i) * OCTET16_LEN], in cmac_aes_k_calculate()
133 DVLOG(2) << "flag=" << flag << " round=" << cmac_cb.round; in cmac_prepare_last_block()
196 cmac_cb.round = n; in aes_cmac()
/system/bt/gd/crypto_toolbox/
Daes_cmac.cc36 uint16_t round; member
102 while (i <= cmac_cb.round) { in cmac_aes_k_calculate()
104 xor_128((Octet16*)&cmac_cb.text[(cmac_cb.round - i) * OCTET16_LEN], x); in cmac_aes_k_calculate()
106 output = aes_128(key, &cmac_cb.text[(cmac_cb.round - i) * OCTET16_LEN], OCTET16_LEN); in cmac_aes_k_calculate()
179 cmac_cb.round = n; in aes_cmac()
/system/core/libpixelflinger/
Dpixelflinger.cpp234 const int32_t round = 0x8000; in ggl_colorGrad12xv() local
235 c->shade.r0 = grad[ 0] + round; in ggl_colorGrad12xv()
238 c->shade.g0 = grad[ 3] + round; in ggl_colorGrad12xv()
241 c->shade.b0 = grad[ 6] + round; in ggl_colorGrad12xv()
244 c->shade.a0 = grad[ 9] + round; in ggl_colorGrad12xv()
254 const uint32_t round = 0x8000; in ggl_zGrad3xv() local
255 c->shade.z0 = grad[0] + round; in ggl_zGrad3xv()
/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp793 const int round = 0; in filter16() local
826 if (round) in filter16()
841 if (round) in filter16()
855 if (round) in filter16()
887 const int round = 0; in filter32() local
915 if (round) in filter32()
931 if (round) in filter32()
946 if (round) in filter32()
/system/media/audio_utils/include/audio_utils/
DLogPlot.h97 int px = (int)round((power - graphMin) / increment); in audio_utils_log_plot()
/system/extras/pagecache/
Dpagecache.py55 return "%.2f" % round(num_pages * PAGE_SIZE / 1024.0 / 1024.0, 2)
58 return "%.2f" % round(int(num_bytes) / 1024.0 / 1024.0, 2)
/system/bt/stack/smp/
Dsmp_utils.cc1339 uint8_t smp_calculate_random_input(uint8_t* random, uint8_t round) { in smp_calculate_random_input() argument
1340 uint8_t i = round / 8; in smp_calculate_random_input()
1341 uint8_t j = round % 8; in smp_calculate_random_input()
1344 SMP_TRACE_DEBUG("random: 0x%02x, round: %d, i: %d, j: %d", random[i], round, in smp_calculate_random_input()
Dsmp_int.h305 round; /* authentication stage 1 round for passkey association model */ member
458 extern uint8_t smp_calculate_random_input(uint8_t* random, uint8_t round);
Dsmp_keys.cc765 smp_calculate_random_input(p_cb->local_random.data(), p_cb->round); in smp_calculate_local_commitment()
803 ri = smp_calculate_random_input(p_cb->peer_random.data(), p_cb->round); in smp_calculate_peer_commitment()
1049 SMP_TRACE_DEBUG("%s round %d", __func__, p_cb->round); in smp_start_nonce_generation()
Dsmp_act.cc1673 if (++p_cb->round < 20) { in smp_process_peer_nonce()
1799 p_cb->round = 0; in smp_start_passkey_verification()
/system/core/libpixelflinger/include/private/pixelflinger/
Dggl_fixed.h468 GGLfixed round; in gglMulx() local
475 : [round]"=&r"(round), [result]"=&r"(result) \ in gglMulx()
/system/teeui/libteeui/include/teeui/
Dutils.h221 inline float round(float v) {
225 inline long double round(long double v) {
229 inline double round(double v) {
230 return ::round(v);
343 value_ = bits::round(other.count());
/system/bt/tools/scripts/
Ddump_hearingaid_audio.py497 ms_str = "{0:06}".format(int(round(dt * 1000000)))
/system/core/fastboot/
DREADME.md344 least 1024-byte packets. On a local network with 0.5ms round-trip time this will