Searched refs:zmask (Results 1 – 1 of 1) sorted by relevance
726 const int zmask = GGL_READ_NEEDS(P_MASK_Z, needs.p); in build_depth_test() local729 if (mDepthTest != GGL_ALWAYS || zmask) { in build_depth_test()753 if ((mask & Z_WRITE) && !zmask) { in build_depth_test()