Searched defs:clientBuffer (Results 1 – 9 of 9) sorted by relevance
238 sp<Codec2Buffer> clientBuffer; in releaseSlot() local310 sp<Codec2Buffer> clientBuffer = impl.mBuffers[i].clientBuffer; in initialize() local351 sp<Codec2Buffer> clientBuffer; in returnBuffer() local807 sp<MediaCodecBuffer> *clientBuffer) { in registerBuffer()812 [buffer](const sp<Codec2Buffer> &clientBuffer) { in registerBuffer()837 sp<MediaCodecBuffer> *clientBuffer) { in registerCsd()842 [csd](const sp<Codec2Buffer> &clientBuffer) { in registerCsd()929 sp<MediaCodecBuffer> *clientBuffer) { in registerBuffer()945 sp<MediaCodecBuffer> *clientBuffer) { in registerCsd()1004 sp<Codec2Buffer> clientBuffer = ConstLinearBlockBuffer::Allocate(mFormat, buffer); in wrap() local
373 sp<Codec2Buffer> clientBuffer; member491 const sp<Codec2Buffer> clientBuffer; member
57 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) { in AutoEglImage()
109 EGLClientBuffer clientBuffer = (EGLClientBuffer)mFrameBuffer->getNativeBuffer(); in onDraw() local
130 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface() local
235 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface() local
322 auto clientBuffer = std::make_unique<ClientBuffer>( in allocate() local394 auto clientBuffer = std::make_unique<ClientBuffer>( in receive() local
177 EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); in onUploadHardwareBitmap() local
371 auto clientBuffer = std::make_unique<ClientBuffer>( in allocate() local443 auto clientBuffer = std::make_unique<ClientBuffer>( in receive() local