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Searched defs:clientBuffer (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/codec2/sfplugin/
DCCodecBuffers.cpp238 sp<Codec2Buffer> clientBuffer; in releaseSlot() local
310 sp<Codec2Buffer> clientBuffer = impl.mBuffers[i].clientBuffer; in initialize() local
351 sp<Codec2Buffer> clientBuffer; in returnBuffer() local
807 sp<MediaCodecBuffer> *clientBuffer) { in registerBuffer()
812 [buffer](const sp<Codec2Buffer> &clientBuffer) { in registerBuffer()
837 sp<MediaCodecBuffer> *clientBuffer) { in registerCsd()
842 [csd](const sp<Codec2Buffer> &clientBuffer) { in registerCsd()
929 sp<MediaCodecBuffer> *clientBuffer) { in registerBuffer()
945 sp<MediaCodecBuffer> *clientBuffer) { in registerCsd()
1004 sp<Codec2Buffer> clientBuffer = ConstLinearBlockBuffer::Allocate(mFormat, buffer); in wrap() local
DCCodecBuffers.h373 sp<Codec2Buffer> clientBuffer; member
491 const sp<Codec2Buffer> clientBuffer; member
/frameworks/base/libs/hwui/utils/
DGLUtils.h57 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) { in AutoEglImage()
/frameworks/base/libs/hwui/pipeline/skia/
DVkInteropFunctorDrawable.cpp109 EGLClientBuffer clientBuffer = (EGLClientBuffer)mFrameBuffer->getNativeBuffer(); in onDraw() local
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp130 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface() local
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp235 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface() local
/frameworks/av/media/bufferpool/1.0/
DBufferPoolClient.cpp322 auto clientBuffer = std::make_unique<ClientBuffer>( in allocate() local
394 auto clientBuffer = std::make_unique<ClientBuffer>( in receive() local
/frameworks/base/libs/hwui/
DHardwareBitmapUploader.cpp177 EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); in onUploadHardwareBitmap() local
/frameworks/av/media/bufferpool/2.0/
DBufferPoolClient.cpp371 auto clientBuffer = std::make_unique<ClientBuffer>( in allocate() local
443 auto clientBuffer = std::make_unique<ClientBuffer>( in receive() local