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Searched defs:shaders (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink() local
341 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { in LinkProgram()
/frameworks/native/cmds/flatland/
DMain.cpp206 static const ShaderDesc shaders[] = { variable
/frameworks/base/opengl/java/android/opengl/
DGLES20.java914 int[] shaders, in glGetAttachedShaders()
924 java.nio.IntBuffer shaders in glGetAttachedShaders()
1364 int[] shaders, in glShaderBinary()
1375 java.nio.IntBuffer shaders, in glShaderBinary()
/frameworks/base/libs/hwui/debug/
DNullGlesDriver.h123 virtual void glShaderBinary_(GLsizei count, const GLuint* shaders, GLenum binaryformat, in glShaderBinary_()
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2493 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local
2572 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
4335 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local
4406 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local