Searched refs:GetFloatingPointRegisters (Results 1 – 3 of 3) sorted by relevance
263 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()315 : locations->GetLiveRegisters()->GetFloatingPointRegisters(); in GetSlowPathSpills()320 : locations->GetCustomSlowPathCallerSaves().GetFloatingPointRegisters(); in GetSlowPathSpills()746 || (POPCOUNT(allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_) != 0); in HasAllocatedCalleeSaveRegisters()985 ((live1->GetFloatingPointRegisters() & fpu_spill) == in HaveSameLiveRegisters()986 (live2->GetFloatingPointRegisters() & fpu_spill))); in HaveSameLiveRegisters()
489 uint32_t GetFloatingPointRegisters() const { in GetFloatingPointRegisters() function
2070 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()