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Searched refs:block_order_ (Results 1 – 3 of 3) sorted by relevance

/art/compiler/optimizing/
Doptimizing_cfi_test.cc83 code_gen_->block_order_ = &blocks_; in SetUpFrame()
Dcode_generator.cc308 DCHECK_EQ((*block_order_)[current_block_index_], current); in GoesToNextBlock()
313 for (size_t i = current_block_index_ + 1; i < block_order_->size(); ++i) { in GetNextBlockToEmit()
314 HBasicBlock* block = (*block_order_)[i]; in GetNextBlockToEmit()
382 DCHECK(block_order_ != nullptr); in Compile()
401 for (size_t e = block_order_->size(); current_block_index_ < e; ++current_block_index_) { in Compile()
402 HBasicBlock* block = (*block_order_)[current_block_index_]; in Compile()
469 block_order_ = &block_order; in InitializeCodeGeneration()
1035 block_order_(nullptr), in CodeGenerator()
1303 for (HBasicBlock* block : *block_order_) { in RecordCatchBlockInfo()
Dcode_generator.h811 const ArenaVector<HBasicBlock*>* block_order_; variable