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Searched refs:discard_blocks (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dcode_sinking.cc124 const ArenaBitVector& discard_blocks, in AddInstruction() argument
128 if (!discard_blocks.IsBitSet(instruction->GetBlock()->GetBlockId()) && in AddInstruction()
137 const ArenaBitVector& discard_blocks, in AddInputs() argument
140 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs()
146 const ArenaBitVector& discard_blocks, in AddInputs() argument
149 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
152 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()