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Searched refs:DEBUG_LAYERS (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DDebug.h52 #define DEBUG_LAYERS 0 macro
/frameworks/base/services/core/java/com/android/server/wm/
DWallpaperWindowToken.java20 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;
140 if (DEBUG_LAYERS || DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "adjustWallpaper win " in updateWallpaperWindows()
DWindowManagerDebugConfig.java44 static final boolean DEBUG_LAYERS = false; field in WindowManagerDebugConfig
DAccessibilityController.java282 private static final boolean DEBUG_LAYERS = false; field in AccessibilityController.DisplayMagnifier
361 if (DEBUG_LAYERS) { in onWindowLayersChangedLocked()
/frameworks/base/packages/SettingsProvider/src/com/android/providers/settings/
DSettingsProtoDumpUtil.java690 GlobalSettingsProto.Gpu.DEBUG_LAYERS); in dumpProtoGlobalSettingsLocked()