Searched refs:EffectType (Results 1 – 3 of 3) sorted by relevance
309 pContext->EffectType = LVM_BASS_BOOST; in EffectCreate()317 pContext->EffectType = LVM_VIRTUALIZER; in EffectCreate()325 pContext->EffectType = LVM_EQUALIZER; in EffectCreate()332 pContext->EffectType = LVM_VOLUME; in EffectCreate()376 if(pContext->EffectType == LVM_BASS_BOOST) { in EffectRelease()383 } else if(pContext->EffectType == LVM_VIRTUALIZER) { in EffectRelease()390 } else if(pContext->EffectType == LVM_EQUALIZER) { in EffectRelease()397 } else if(pContext->EffectType == LVM_VOLUME) { in EffectRelease()409 effectInDrain &= ~(1 << pContext->EffectType); // no need to drain if released in EffectRelease()956 if(pContext->EffectType == LVM_BASS_BOOST) { in LvmEffect_enable()[all …]
123 lvm_effect_en EffectType; member
154 public @interface EffectType {} annotation in VibrationEffect256 public static VibrationEffect createPredefined(@EffectType int effectId) { in createPredefined()