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Searched refs:FLAG_REVERSE (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/include/media/
DVolumeShaper.h346 FLAG_REVERSE = (1 << 0), // the absence of this indicates "play" enumerator
352 FLAG_ALL = (FLAG_REVERSE | FLAG_TERMINATE | FLAG_JOIN | FLAG_DELAY
410 setXOffset((mFlags & FLAG_REVERSE) != 0 in setNormalizedTime()
692 S normalizedTime = (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in updatePosition()
711 if (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) { in computeStateFromNormalizedTime()
853 if ((it->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != in applyVolumeShaper()
854 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE)) { in applyVolumeShaper()
878 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in applyVolumeShaper()
/frameworks/base/media/java/android/media/
DVolumeShaper.java1084 FLAG_REVERSE,
1104 private static final int FLAG_REVERSE = 1 << 0; field in VolumeShaper.Operation
1133 private static final int FLAG_PUBLIC_ALL = FLAG_REVERSE | FLAG_TERMINATE;
1285 mFlags ^= FLAG_REVERSE; in reverse()
/frameworks/base/config/
Dhiddenapi-greylist-max-o.txt41984 Landroid/media/VolumeShaper$Operation;->FLAG_REVERSE:I