Searched refs:FLAG_REVERSE (Results 1 – 3 of 3) sorted by relevance
346 FLAG_REVERSE = (1 << 0), // the absence of this indicates "play" enumerator352 FLAG_ALL = (FLAG_REVERSE | FLAG_TERMINATE | FLAG_JOIN | FLAG_DELAY410 setXOffset((mFlags & FLAG_REVERSE) != 0 in setNormalizedTime()692 S normalizedTime = (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in updatePosition()711 if (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) { in computeStateFromNormalizedTime()853 if ((it->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != in applyVolumeShaper()854 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE)) { in applyVolumeShaper()878 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in applyVolumeShaper()
1084 FLAG_REVERSE,1104 private static final int FLAG_REVERSE = 1 << 0; field in VolumeShaper.Operation1133 private static final int FLAG_PUBLIC_ALL = FLAG_REVERSE | FLAG_TERMINATE;1285 mFlags ^= FLAG_REVERSE; in reverse()
41984 Landroid/media/VolumeShaper$Operation;->FLAG_REVERSE:I