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Searched refs:GL_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES31.java189 public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A; field in GLES31
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES31Header.java-if189 public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A;
/frameworks/native/opengl/libs/
Denums.in810 GL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER)
/frameworks/native/opengl/include/GLES3/
Dgl31.h1262 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dgl32.h1262 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20853 field public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 37642; // 0x930a
/frameworks/base/non-updatable-api/
Dcurrent.txt33534 field public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 37642; // 0x930a
/frameworks/base/api/
Dcurrent.txt33678 field public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 37642; // 0x930a