Searched refs:OVERSHOT (Results 1 – 1 of 1) sorted by relevance
62 @IntDef({CircleState.GONE, CircleState.ENTERING, CircleState.OVERSHOT, CircleState.RESTING,67 int OVERSHOT = 2; field153 markState(holdOvershoot, CircleState.OVERSHOT); in animateOpen()174 case CircleState.OVERSHOT: in animateOpen()176 mCircleState == CircleState.OVERSHOT ? mOvershootRadius : mRestingRadius; in animateOpen()280 case CircleState.OVERSHOT: in hideCircle()