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Searched refs:RenderEngineTest (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp32 struct RenderEngineTest : public ::testing::Test { struct
62 RenderEngineTest() { mBuffer = allocateDefaultBuffer(); } in RenderEngineTest() argument
64 ~RenderEngineTest() { in ~RenderEngineTest() argument
236 std::unique_ptr<renderengine::gl::GLESRenderEngine> RenderEngineTest::sRE = nullptr;
237 sp<GraphicBuffer> RenderEngineTest::sCurrentBuffer = nullptr;
241 RenderEngineTest* /*fixture*/) { in fillColor()
269 RenderEngineTest* fixture) { in fillColor()
270 sp<GraphicBuffer> buf = RenderEngineTest::allocateSourceBuffer(1, 1); in fillColor()
299 void RenderEngineTest::fillBuffer(half r, half g, half b, half a) { in fillBuffer()
317 void RenderEngineTest::fillRedBuffer() { in fillRedBuffer()
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DAndroid.bp20 "RenderEngineTest.cpp",