Home
last modified time | relevance | path

Searched refs:SpriteController (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp30 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : in SpriteController() function in android::SpriteController
38 SpriteController::~SpriteController() { in ~SpriteController()
47 sp<Sprite> SpriteController::createSprite() { in createSprite()
51 void SpriteController::openTransaction() { in openTransaction()
57 void SpriteController::closeTransaction() { in closeTransaction()
70 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked()
82 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { in disposeSurfaceLocked()
90 void SpriteController::handleMessage(const Message& message) { in handleMessage()
101 void SpriteController::doUpdateSprites() { in doUpdateSprites()
305 void SpriteController::doDisposeSurfaces() { in doDisposeSurfaces()
[all …]
DSpriteController.h112 class SpriteController : public MessageHandler {
114 virtual ~SpriteController();
117 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);
194 explicit SpriteImpl(const sp<SpriteController> controller);
222 sp<SpriteController> mController;
DPointerController.h83 const sp<SpriteController>& spriteController);
161 sp<SpriteController> mSpriteController;
203 const sp<SpriteController>& spriteController);
DAndroid.bp19 "SpriteController.cpp",
DPointerController.cpp48 const sp<SpriteController>& spriteController) { in create()
76 const sp<SpriteController>& spriteController) in PointerController()
/frameworks/base/libs/input/tests/mocks/
DMockSpriteController.h26 class MockSpriteController : public SpriteController {
29 MockSpriteController(sp<Looper> looper) : SpriteController(looper, 0) {} in MockSpriteController()
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp306 sp<SpriteController> spriteController;
589 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()