Searched refs:bEqualizerEnabled (Results 1 – 3 of 3) sorted by relevance
66 bool bEqualizerEnabled; /* Flag for EQ */ member
248 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in EffectCreate()837 bool eqEnabled = pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE; in LvmEffect_limitLevel()2988 if (pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE) { in Effect_setConfig()2998 pContext->pBundledContext->bEqualizerEnabled = LVM_TRUE; in Effect_setConfig()3043 if (pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) { in Effect_setConfig()3047 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in Effect_setConfig()3193 if ((pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE)&& in Effect_process()
455 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in lvmCreate()