Searched refs:bindVec4 (Results 1 – 1 of 1) sorted by relevance
258 void bindVec4(GLint location, vec4 v) const { glUniform4f(location, v.x, v.y, v.z, v.w); } in bindVec4() function in android::Program308 mProgram->bindVec4(0, vec4{width, height, 1.0f / width, 1.0f / height}); in BufferGenerator()