Searched refs:currentAngle (Results 1 – 2 of 2) sorted by relevance
559 float currentAngle = (xCoordinates[i] - xCoordinates[last]) / (i - last); in convertToConvexArray() local563 if ((currentAngle - lastAngle) * direction < 0) { in convertToConvexArray()566 currentAngle = (xCoordinates[i] - xCoordinates[start]) / (i - start); in convertToConvexArray()567 if ((currentAngle - angles[start]) * direction >= 0) { in convertToConvexArray()
746 private void setCurrentAngle(float currentAngle) { in setCurrentAngle() argument747 mCurrentAngle = currentAngle; in setCurrentAngle()