Searched refs:dsq (Results 1 – 1 of 1) sorted by relevance
723 double dsq = dx * dx + dy * dy; in drawArc() local724 if (dsq == 0.0) { in drawArc()728 double disc = 1.0 / dsq - 1.0 / 4.0; in drawArc()730 LOGGER.log(Level.FINE, "Points are too far apart " + dsq); in drawArc()731 float adjust = (float) (Math.sqrt(dsq) / 1.99999); in drawArc()