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Searched refs:glDetachShader (Results 1 – 24 of 24) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DProgram.cpp53 glDetachShader(programId, vertexId); in Program()
54 glDetachShader(programId, fragmentId); in Program()
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp212 glDetachShader(mProgram, mVertexShader); in ~Program()
213 glDetachShader(mProgram, mFragmentShader); in ~Program()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt50 glDetachShader;
DlibGLESv3.map.txt95 glDetachShader;
Dentries.in179 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec38 void glDetachShader ( GLuint program, GLuint shader )
/frameworks/base/opengl/java/android/opengl/
DGLES20.java654 public static native void glDetachShader( in glDetachShader() method in GLES20
/frameworks/libs/native_bridge_support/libGLESv3/
Dstubs_arm.cc166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader);
1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glDetachShader); in init_stub_library()
Dstubs_arm64.cc166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader);
1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glDetachShader); in init_stub_library()
/frameworks/libs/native_bridge_support/libGLESv2/
Dstubs_arm64.cc166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader);
1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glDetachShader); in init_stub_library()
Dstubs_arm.cc166 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glDetachShader);
1014 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glDetachShader); in init_stub_library()
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h183 #define glDetachShader wrap_glDetachShader macro
Dgles_undefine.h183 #undef glDetachShader
Dgles_stubs.in112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
113 CALL_GL_API(glDetachShader, program, shader);
Dgles_decls.in38 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
113 CALL_GL_API(glDetachShader, program, shader);
/frameworks/native/opengl/include/GLES2/
Dgl2.h563 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/frameworks/native/opengl/include/GLES3/
Dgl3.h563 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
Dgl31.h565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
Dgl32.h565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp1291 glDetachShader( in android_glDetachShader__II()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19720 method public static void glDetachShader(int, int);
/frameworks/base/non-updatable-api/
Dcurrent.txt32397 method public static void glDetachShader(int, int);
/frameworks/base/api/
Dcurrent.txt32541 method public static void glDetachShader(int, int);