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Searched refs:glMinSampleShading (Results 1 – 17 of 17) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES32.spec32 void glMinSampleShading ( GLfloat value )
/frameworks/native/opengl/libs/
DlibGLESv3.map.txt256 glMinSampleShading; # introduced=24
Dentries.in600 GL_ENTRY(void, glMinSampleShading, GLfloat value)
/frameworks/base/opengl/java/android/opengl/
DGLES32.java608 public static native void glMinSampleShading( in glMinSampleShading() method in GLES32
/frameworks/libs/native_bridge_support/libGLESv3/
Dstubs_arm.cc509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading);
1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glMinSampleShading); in init_stub_library()
Dstubs_arm64.cc509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading);
1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glMinSampleShading); in init_stub_library()
/frameworks/libs/native_bridge_support/libGLESv2/
Dstubs_arm64.cc509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading);
1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glMinSampleShading); in init_stub_library()
Dstubs_arm.cc509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading);
1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glMinSampleShading); in init_stub_library()
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h557 #define glMinSampleShading wrap_glMinSampleShading macro
Dgles_undefine.h556 #undef glMinSampleShading
Dgles_stubs.in1036 void API_ENTRY(glMinSampleShading)(GLfloat value) {
1037 CALL_GL_API(glMinSampleShading, value);
Dgles_decls.in346 GL_ENTRY(void, glMinSampleShading, GLfloat value)
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in1036 void API_ENTRY(glMinSampleShading)(GLfloat value) {
1037 CALL_GL_API(glMinSampleShading, value);
/frameworks/base/core/jni/
Dandroid_opengl_GLES32.cpp1350 glMinSampleShading( in android_glMinSampleShading__F()
/frameworks/native/opengl/include/GLES3/
Dgl32.h1809 GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
/frameworks/base/non-updatable-api/
Dcurrent.txt33894 method public static void glMinSampleShading(float);
/frameworks/base/api/
Dcurrent.txt34038 method public static void glMinSampleShading(float);