Searched refs:glMinSampleShading (Results 1 – 17 of 17) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES32.spec | 32 void glMinSampleShading ( GLfloat value )
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/frameworks/native/opengl/libs/ |
D | libGLESv3.map.txt | 256 glMinSampleShading; # introduced=24
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D | entries.in | 600 GL_ENTRY(void, glMinSampleShading, GLfloat value)
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES32.java | 608 public static native void glMinSampleShading( in glMinSampleShading() method in GLES32
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/frameworks/libs/native_bridge_support/libGLESv3/ |
D | stubs_arm.cc | 509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading); 1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glMinSampleShading); in init_stub_library()
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D | stubs_arm64.cc | 509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading); 1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv3.so", glMinSampleShading); in init_stub_library()
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/frameworks/libs/native_bridge_support/libGLESv2/ |
D | stubs_arm64.cc | 509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading); 1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glMinSampleShading); in init_stub_library()
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D | stubs_arm.cc | 509 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glMinSampleShading); 1357 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv2.so", glMinSampleShading); in init_stub_library()
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 557 #define glMinSampleShading wrap_glMinSampleShading macro
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D | gles_undefine.h | 556 #undef glMinSampleShading
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D | gles_stubs.in | 1036 void API_ENTRY(glMinSampleShading)(GLfloat value) { 1037 CALL_GL_API(glMinSampleShading, value);
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D | gles_decls.in | 346 GL_ENTRY(void, glMinSampleShading, GLfloat value)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 1036 void API_ENTRY(glMinSampleShading)(GLfloat value) { 1037 CALL_GL_API(glMinSampleShading, value);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES32.cpp | 1350 glMinSampleShading( in android_glMinSampleShading__F()
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/frameworks/native/opengl/include/GLES3/ |
D | gl32.h | 1809 GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
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/frameworks/base/non-updatable-api/ |
D | current.txt | 33894 method public static void glMinSampleShading(float);
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/frameworks/base/api/ |
D | current.txt | 34038 method public static void glMinSampleShading(float);
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